BaselineTech
The BaselineTech Snowboard Simulator is a rideable platform designed to replicate the dynamics of snowboarding indoors, providing realistic haptic feedback and motion cues for both training and entertainment. The system simulates tilt, pitch, roll, and yaw through integrated subsystems, including a scissor lift for pitch, a turn-table bearing for yaw, and a shaft-and-bearing roll mechanism with custom springs for toe-heel motion. Also integrated safety features such as a harness and handlebars to ensure secure and confident use and clamps for the user to attach their own board,
I was responsible for leading the development of the roll axis subsystem, incorporating precision springs and hard stops to emulate carving angles, as well as integrating load cell contacts into the mounting platform to measure user force distribution. I also contributed to the design of adjustable, non-compressive clamps with a magnetic guidance system, enabling secure attachment of the user’s snowboard without compromising sensor accuracy. By focusing on safety, manufacturability, and user experience, we delivered a functional prototype with a harness, clamping system, and stability bar that allows users to confidently train year-round while receiving accurate feedback on their riding performance.
I was responsible for leading the development of the roll axis mechanism as well as the clamping system. This incorporated a shaft and bearing system with custom-tolerance springs to emulate the “toe-heel” motion. Additionally, I integrated electro-mechanical components with load cells, along with adjustable hard stops and a magnetic guidance system to secure the user’s board without compressive forces, ensuring accurate data collection. This approach allowed me to balance safety, performance, and usability.